The remainder is dropped in the form of a pickup where that enemy was killed. However, unlike Horde 2.0, when a player kills an enemy, they only receive a small amount of Power. Power (or Energy) in Horde 3.0 is the same as money in Horde 2.0 it is used to buy fortifications. The set difficulty will boost the amount of points earned each wave if set on anything above Casual. Additional points are rewarded for players still left standing at the end of a wave. Like Horde 2.0, the team gets points for every wave survived. The players can place fortifications wherever they like, whenever they like, but everything built is done so at the Fabricator. As soon as it is deployed, a 30-second countdown to the first wave of enemies will begin. The first wave will not begin until player(s) deploy a Fabricator somewhere on the map after obtaining it from the center of the map, or if 5 minutes have passed. 7.1 Weapons and heavy weapons purchasable through the fabricator.
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